Saturday, 24 July 2010

A Tale of Four Warmahordes 2010

Finally I have managed to convince/motivate some friends into doing a Warmachine campaign. Two of the members are heavily involved in GW; one of whom at a tournament level, so finding the time for a secondary system has been difficult. The fourth and final player is a long time friend who has been looking to get his first Butcher kill for quite some time.

Last week I took the initiative and wrote a small campaign pack with starting forces of 15 points. So far it seems that I am having the hardest time trying to make list, being so used too (spoilt) playing 75 point games. Each player will then build ad paint the figures for the lists over the next 6 months. The incremental points increase will follow the engagement guide from Warmachine MKI. I have included a few little details to promote hobby as well as game play, players will be 'penalised' for not completing the months painting pledges, which ultimately affects the overall scores.

Final faction and Warcaster submissions will be the 15th of August and once those have come in I will post the initial army lists and pictures of the figures. After that, each month the players will give me updates which I intend to share with 14th Legion readers. At the end of this campaign readers will see four battle evolved armies, with plenty of army insight and battle reports along the way.

Thanks for reading,
DiStudios
14th Legion

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Friday, 23 July 2010

Tactica: Khador Man-O-War Shocktroopers

Probably the most iconic Khador unit next to the Juggernaut, the Man-O-War is a combination of man and Warjack. Man-O-War Shocktroopers can lock Shields together to form a near impenetrable line that can advance into the heaviest of gunfire and come out unscathed.

Basics
All Man-O-Wars share multiple wounds and fairly high base armour above, they come equipped with Shields cannons for short but hard hitting firepower, and Annihilator blades which allow extended melee range. To balance the heavy armour, Shocktroopers have a low defence, average RAT and are just as slow as Khador heavy jacks.


Tuesday, 20 July 2010

Yuri the Axe: Lack of progress

The warm weather has proven to be a hindrance, my room gets really hot during the day so it can become a little bit like a sauna. Overall I am happy with how it looks, but I am unhappy with how long it has taken. I really hope that tomorrow will see the completion of Yuri and also the starts of a new painting project.


On the plus side, the standard of this paint job is far closer to where I was in 2005 before giving up the hobby which means I will probably be putting out work consistent to this style over the rest of the year. If all goes well, I should have my first fully re-painted Warmachine force by Autumn! Something I would really be happy about :)

Thanks for reading,
DiStudios
The 14th Legion

Tactica: Khador Manhunter

The Manhunter partially fills the role of light Warjack for the Khador army, while lacking in range damage it's ability to move fast and inflict consistent melee damage makes the unit a core choice in most Khador armies. Being a living model, it lacks the survivability of heavy armour and mass hit boxes, but makes up for this by having a much smaller base and the stealth ability.

Basics
As a living model, the Manhunter has no 'jack related restrictions to it's movement, it does not have to be in the focus range of the warcaster, and will not require focus to march or charge. On the flip side of this, you cannot allocate focus to boost or gain additional attacks. Luckily the melee potential of this unit and a few spell combinations mean that most things the Manhunter hits, dies. Perfect for solo and even Warcaster assassinations.


Monday, 19 July 2010

Reflections on a Hobby

A pretty bad week hobby wise. As part of my one figure a week challenge I elected to paint up my converted Khador Spriggan. The week started strong with the NMM (non metallic metals) finished and weathered by Wednesday last week. Unfortunately, the figure succumbed to the most terrible fate of being knocked off the shelf. In the ensuing panic I struggled to look for a replacement figure to paint this week. A number of options ran through my head including Lady Aiyana and Holt, but on the end I decided to work on Yuri the Axe.


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